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In the "MEMBERS" menu you can find information about clan members.

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CRAFT

Craft is the skill that the individual demonstrates to stand out.

EX; Forge, Artificer .

Ability: Forge(Frj)

Specialization : Shields (Ec)

Swords

Skill: Artificer(Art)

Specialization :  Armor(Air) Streamers(Fl)

GENERATION

 

The generation defines when they joined the clan, the 1st were the founders.

The higher the number, the more recent your entry into the clan, it serves to define in our records your exact time in the clan.

NAME

 

  The first name (and in cases where there is already someone with the same name, a second or third name is added to facilitate identification)

NICK

 

  Nick is a nickname (nickname), for identification in the clan and swordplay.

Ex: Ironcrow (only NICK can be used) or NAME+NICK  

TITLES

obtained through  of quests, tournament victories, roles within the clan.

The member can have more than one title and choose which one is highlighted in the "Members" menu of the site.

the titles  are divided into 3 categories:

Title of Specialization (Office)

Titles of Honor (Achievements)

Status Titles (Leadership)

STATUS

the Status defines the ranks within the clan.

The status within the clan are 4:

* Thrall

*Karl

*jarl

(there is a special status called WOLVES OF WAR)

Every new member joins the clan with the status of Thrall (recruit), in this period  he seeks to get to know the clan and swordplay better, after 4 consecutive training sessions he becomes a member, and rises  to the status of Karl (Soldier).

Once the member reaches the status of Karl he can be knighted, Master of the Forge.

If the member excels with some exceptional skill of interest to the clan, and is willing to take responsibility, he receives  Jarl Status (Leadership Status) can acquire the ranks: Master of Arms, Commander, Viceroy, King.

glories

 

Glories are earned by participating in clan activities, such as: Quests, events, social projects, collective forges, etc.

It is a way of evaluating the individual and team achievements of the member, through missions and results in war games, it is the equivalent of a ranking.

CLASS

 

Every member of Wolfenrir has the right to choose which weapon to specialize in, in order to fight with the weapon that best fits their profile.

Sicario (daggers)

Swordsman (swords)
Warrior (sword or short ax and shield)
Duelist (two swords, or axes)
Lancer (short, medium or long spear)
Barbarian (short axe, medium axe)

Reaper (sickle)

MISSIONS

 

All part of missions will be by claim , one follows the  requirements and claims  the glory points.

the missions  are divided into 5 levels  according to the difficulty of executing it:

Level  1: 2 Glory Points

Level  2:5  glory points

Level  3:10  glory points

Level  4:20  glory points

Level  5:50  glory points

                                            WAR GAMES

 

The war games take place once a month and aim to test the evolution of the members in teamwork, because even if it can stand out individually, the final result depends on the team.

the Prize is 50 Glory Points for each member of the winning team. (or in special editions,  titles  also  may be reward)

All members are distributed  in "up to" 4 teams (Odin, Thor, Fenrir, Jormungand) whose objective is to compete with each other and gather a sum  of points to win.

The members of each Team must meet and choose a CAPTAIN  to command them in the competition.

All members will receive a banner with the color of the defending team.

FORMING TEAM

Teams are formed by drawing lots:

The name of the teams will be placed inside a bag, and each one will pick up and position themselves  behind the flag of  your team.

The disciplines played in wargames may vary (as well as the point values for each discipline played), but they are generally:

X1 (1x1)

Doubles (2x2)

Squad (3x3)

pitch

trollball

take flag

War cry

May also have:

Conquest

Necromancer

OBS: The captain chosen by the team, forms the pairs and squads to challenge the opponent.

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CONQUEST

 

The Conquest Mode is a grab flag with restrictions, the objective is to make the game more strategic since the participant has limitations according to the role he will perform in the game.

An area is divided into equal parts, at the ends is the TOWER where the flag of each group is, BEHIND the flags in the corners of each team is the respawn areas. The players were distributed in their field area in order to succeed in the mission which is to obtain the enemy's flag and keep yours safe.

Players with roles within the field are divided according to their abilities.

BLOCKERS : Their main objective is to protect the flag, and cannot go beyond the midfield.

Weapons: Shield or Polearms.

CAVALRY : These are the most agile members of the team, they aim to move quickly along the flanks, whether to capture the opposing flag, or to eliminate opponents from behind. (These are the warriors who can move the enemy flag on the field)

Weapons: Medium sword, short, axe, dagger.

INFANTRY : These are the front line of the team, the objective is to intercept the enemy advance, and open the way for the cavalry to advance.

Weapons: Longsword, dual, medium sword, bow/dagger.

* (Only cavalry can move enemy flag)

RESPAWN TIME : varies according to the number of participants. (we usually use count to 10 (loud enough for everyone to hear)

DEPARTURE DURATION :  35 Min (15+5 rest+15)

(At the end of time, the winner is defined as the one with the highest number of points, in case both have the same scores, an extension of 10 min is defined until a team captures the opposing flag, if not, the winner is defined as the one with the greatest number of participants on the field) when the match is over.

(For the flag, pieces of TNT of different colors can be used)

  RULES

 

1-  AND POINT  when the opposing flag is on its tower next to yours.

two-  Only cavalry can capture the enemy flag. (so if all the cavalry are respawning, the others need to buy time until it returns)

3-  Blockers CANNOT leave their field, limiting themselves to advancing as far as the middle of the total field.

4-  FLAG: If the flag has been stolen, it is only allowed to take the opponent's flag after having YOURS in your tower again. (so a team can only move one flag at a time)

WARRIOR KING

An area is divided into two equal parts, where each team is at one end of that area (base), where one member must be designated as KING (the opposing team must know who the king is), the objective is to kill the opposing king and protect so that the opponent does not kill your king.

The king CANNOT RISE!

(Everyone has 1 health, and when killed you must return to your team's respawn area and start the slow and high count so that everyone can hear and resurrect. THE KING DOES NOT RESURVIVE, BY KILLING THE KING ENDS THE BATTLE.

(Count number must be set before departure)

The king MAY move freely on the field like any member.

Each time killing the king is a point, the winner can be set to a best of 5.

CATCH FLAG

An area is divided into two equal parts, where each team is at one end of this area (base) with a flag, the objective is to take the opponent's flag and bring it to your base while protecting so that the opponent does not take your flag .

(everyone has 1 life point, and when you lose it you must return back to your base in the respawn area and count to 10 (slow and high so everyone can hear) (or whatever value you choose before the match) and resurrect .

The respawn area should be at a distance equivalent to about 3 strides from the base.

Each time you pick up the opponent's flag and keep yours, score a point and the flags return to bases, the winner can be set to a best of 5.

(The flag grab can also be done in a large area if there are a lot of people, using 

arboreal area for strategies, as well as more flags spread and more teams)

  TROLL BALL

There is more than one way to play trollball, with healers or without. (here we will explain such forms).

 

1st- TrollBall an area is divided into two equal parts, where each team is at one end of that area, the Troll's head is in the center, and the objective is to take the head and cross the enemy field and put the head in the opponent's WELL. (well location, 3 strides from the ZONE LINE) (Whoever carries the head cannot attack, only defending himself from attacks, so if he hits the enemy, the damage is not valid)

Among the participants, each team must have one or more Healer (healer) this moves through the healer's zoda, and has the function of resurrecting the members of his team by taking his sword and taking it to the REPLACEMENT ZONE (every time someone is killed must bend down and raise the sword up, the healer will take the sword and take it to the zone, once the sword is placed in the area the individual can get up and run to it to pick it up and return to the game) (healer can only carry one sword at a time, when entering the field and picking up a sword, it can only move within the field) (can choose whether a healer can be revived by another healer or play without this option)

The 2nd you can change the way replacement takes place, starting with 5 field members, 2 healers and 3 reserve members in the replacement area. When a member dies he kneels and raises the sword holding by the blade, the healer takes the sword and takes it to the replacement (and the dead retreats from the field to the replacement zone)

3rd way is to play without healer, every time someone is killed run to the respawn area and start counting and return to the game.

The team that places the troll's head in the opposing pit scores, the winner can be set to a best of 5.

OBS: We've already tested several ways in which trollball is played, the variations usually occur due to the lack of participants so to adapt, variations end up appearing, but "here" we preferred the first way suggested.

CAMPAL

In the pitch an area is divided into two parts where each team starts at one end of the field, each one has 1 life point and when it loses it leaves the game.

Victory can be defined after a best of 5.

ARENA TEAM

Dry the same way as ARENA, only it's in a team and the last team left will be the CHAMPIONS.

ARENA 2.0

(Free for all)

Everyone is arranged in a circle, when starting, it's every man for himself, what differentiates from the common arena is:

The dead individual resurrects as soon as his executor dies, so the winner will be the one who defeats everyone on the field.

ARENA

(Free for all)

Everyone is arranged in a circle, at the start it's every man for himself, the last one standing is the CHAMPION.

DUELS

Duel is individual against individual, and can have variations in doubles or trios.

The known: X1, X2 and X3.

MODALITIES

Swordplay is not just a group of people swinging swords (or any other weapon), against each other, there are modalities, each with its own set of specific rules in order to guarantee safety and playability to practitioners.

In order to explore individual or team skills.

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STRONG

 

An area is divided into equal parts, in which the forts to be dominated will be divided, the fort is an elimination game, the number of forts is less than the number of teams and each round a team is eliminated and a fort is removed until there will be only 1 winning team in the end dominating the only fort that remains, thus always keeping 1 team without a fort in order to fight for conquest and defense so as not to be removed from the game. The fort will be marked by the flag of the team that maintains dominance. It will not be allowed to "carry the weapon" in the respawn area, the weapon must be left in the yellow area and removed when leaving the respawn. 

Dominating the fort: It consists of dominating, the act of placing its flag (removing the one that was), the team that loses the fort must withdraw to the initial area of the game and start the new conquest of the fort. The teams that dominate the fort at the end of time wins.

Mode: Respawn (from 1 of each team at a time) (that is, every participant that dies must wait for another one to leave the respawn area to enter and start counting, when a team loses the fort, everyone on this team must gather behind the area respawn count to 10 and restart the fort take.

Time: 5 minutes each round.

 

(For the flag, pieces of TNT of different colors can be used)

Example above:

5 team competing for 4 strong

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WEAPONS

All weapons used by Wolfenrir Swordplay have protection to prevent injuries to users, we use quality materials, and we take all safety measures to preserve the well being of all members and visitors. 

The materials used are listed below:

PVC pipe  (tiger)

pool swabs

cooling foam

EVA (several mm)

Tapes (insulation, Silver tape, Durex)

Leather, leather, courissimo.

SWORDS

SHIELDS

Dagger 30 to 45cm
Short Sword 65 to 70cm
Medium Sword 85 to 90cm
Two-Handed Sword 130 to 135cm
Long Sword 110 to 115cm
25cm
70cm
90cm
50cm
110cm
60cm
initial shield
Blank is the blade measurement
80cm

Polearms

AXES

Wolfenrir

Members of the wolfenrir will sometimes be seen wearing a leather breastplate, or a black t-shirt, either in the model with the red V on the front or with the image of the Fenrir wolf.

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Swordplay Heraldry

Years ago, before the idea  of Wolfenrir arise, when we were still doing  part of another Clan in the city, the desire arose to collect data from other Clans for a heraldry book  physical , it was at this time  the first attempts to collect data on our part began, we searched in several sources, "national league", "BCS map", exhaustive research by groups and pages on facebook and websites, with that we collected a lot of data, and that was the easy part  of work, the hardest  went looking for contacts to find out which ones still existed and which ones were extinct.

For a while the searches stopped (due to the difficulty of getting back from contacts) until 2020, when Logan joined a wattsapp group of clan leaders, and the ease of contact raised the desire to resume the project, but this time decided to reduce the searches to the groups that participated in the EPS, and started a handmade form, after the posts to get contact from other clans that attended the event, the surprise came, many clans from outside the state asked to be part, and the old project came to the fore in full swing, data was collected from various clans  from Brazil, the plan was simple, based on two  Steps: 1st Collect the basic data  identification and location and places it in an area  where whoever seeks can search by clan colors, city, training place, the 2nd step is a PDF with coat of arms and uniform (designed in a standard way) so that anyone can have it in the palm of their hand during an event and identify all the present clans, the idea  it was something organized but kind of rustic on purpose.

We also leave  the option to download clan sheets for anyone who wants to make a heraldry book  physical , being able to print in color or to paint manually.

We are currently able to gather data from more than 90 clans spread across Brazil and increasing.

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Wolfenrir always wanted swordplay to be spread throughout Brazil, because of that we always seek to support every clan that appears, with the information we had available, our plans to make a channel were postponed, but we are gathering information and doing translation for people who don't have access. such information will be in the form of manuals.

Click on the chosen manual and you will be directed to the download drive

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Sword and shield

  Clan creation guide

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